Post by Julius Quintus on Mar 12, 2009 13:36:27 GMT
Below is the standard loadout for scouts and standard battle brothers. When you are writing a new application please copy and paste the standard armour weapons and gear lists into your apps in the equipment section.
Please DON'T add any of the the equipment options without consulting the staff first and only add role specific weapons and equipment once you have recieved your designation and roster position.
Armour:
Mk. 7 'Imperator' Armour
- Heads-Up Display (HUD)
- Proximity Detection System
- Live-Feed Tactical Pict-Caster
- Orbital Data Feed
- InterSquad Vox link w/ External Address System
- Radiation Shielding
- Anti-Flare/Sound Dampening Autosenses
- Gas/Liquid tight Envrioment Seal
- 24 Hour Air Supply
- Servo-Assisted Load Carrying
- In-Field First-Aid System (Antiseptic/Liquid Painkiller Delivery)
- Waste Reclamation and Hydration System
or
Scout Armour
- Left/Right Eye-HUD w/ Image Enhancement
- Live-Feed Tactical Pict-Caster
- InterSquad Vox Link
- Orbital Data Feed
- In-Field First-Aid System (Antiseptic/Liquid Painkiller Delivery)
- 'Stillsuit' Perspiration Reclamation and Hydration System
Weapons:
Mk. 5b 'Godwyn' Pattern Bolter or Mk. 3 Bolt Pistol
Combat Knife
Frag Grenades
Krak Grenades
Gear:
Standard Battle-Brother Equipment
- Personal Dataslate
- Position Marking Vox Beacons
- ChemLights
- Combat Rations
- Armour Repair Cement and Vac-Sealent
- FlexSteel Cord (100 ft) w/ Arrestor Gear and Mag-Grapple
- Grenade Dispenser
* 8x Assorted Grenades
- Ammunition Dispenser
* 12x Pistol magazines or 10x Straight/Sickle magazines or 6x Drum/Duplus magazines
or
Standard Scout Equipment
- Personal Dataslate
- Rebreather Mask w/ 6 Hour Air Supply
- Dust Goggles / UV Protected, Non-Reflective Surface
- Position Marking Vox Beacons
- ChemLights
- Combat Rations
- FlexSteel Cord (100 ft) w/ Arrestor Gear and Mag-Grapple
- Grenade Bandolier
* 8x Assorted Grenades
- Ammunition Pouches
* 12x Pistol magazines or 10x Straight/Sickle magazines or 6x Drum/Duplus magazines
Addional Equipment:
Sergeants
Mk. 10f 'Hells Teeth' Pattern Chain Sword
Auspex Scanner
Underbarrel Grenade Launcher (Bolter Only)
Power Weapon (Limited Availablity)
Tactical Marines
Flamer or Plasma Gun or Melta Gun (replaces bolter)
Auspex
Assault Marines
<Restriction> Mk. 3 Bolt Pistol Only
Mk. 10f 'Hells Teeth' Pattern Chain Sword
2x Blind Grenades
1x Melta Bomb
Jump Pack
Devastaor Marines
<Restriction> Mk. 3 Bolt Pistol Only
Heavy Bolter or Plasma Cannon or Missile Launcher or Las-Cannon
Scouts
Auspex Scanner
Sniper Rifle or Combat Shotgun (replaces primary weapon)
Equipment Options
M40 Tactical Scope
Auspex Scanner
Blind Grenades
Smoke Grenades (Red, Blue, Green, White or Black)
Melta Bombs
'Hellfire' Bolter Rounds (Limited Availablility)
'Stalker' Silenced Bolter Rounds (Limited Availablility)
'Kraken' Penetrator Bolter Rounds (Limited Availablility)
Solid Slug Shotgun Shells
Buck Shot Shotgun Shells
Baton Shotgun Shells
Frag Shotgun Shells
Breaching Shotgun Shells
All specialist equipment must be cleared by the companies Tech-marine before use. Addional specialist equipment may be issued as required by mission parameters.
Veterans may be armed with power weapons and specialist equipment as standard. Veterans loadouts to be cleared by staff.
Please DON'T add any of the the equipment options without consulting the staff first and only add role specific weapons and equipment once you have recieved your designation and roster position.
Armour:
Mk. 7 'Imperator' Armour
- Heads-Up Display (HUD)
- Proximity Detection System
- Live-Feed Tactical Pict-Caster
- Orbital Data Feed
- InterSquad Vox link w/ External Address System
- Radiation Shielding
- Anti-Flare/Sound Dampening Autosenses
- Gas/Liquid tight Envrioment Seal
- 24 Hour Air Supply
- Servo-Assisted Load Carrying
- In-Field First-Aid System (Antiseptic/Liquid Painkiller Delivery)
- Waste Reclamation and Hydration System
or
Scout Armour
- Left/Right Eye-HUD w/ Image Enhancement
- Live-Feed Tactical Pict-Caster
- InterSquad Vox Link
- Orbital Data Feed
- In-Field First-Aid System (Antiseptic/Liquid Painkiller Delivery)
- 'Stillsuit' Perspiration Reclamation and Hydration System
Weapons:
Mk. 5b 'Godwyn' Pattern Bolter or Mk. 3 Bolt Pistol
Combat Knife
Frag Grenades
Krak Grenades
Gear:
Standard Battle-Brother Equipment
- Personal Dataslate
- Position Marking Vox Beacons
- ChemLights
- Combat Rations
- Armour Repair Cement and Vac-Sealent
- FlexSteel Cord (100 ft) w/ Arrestor Gear and Mag-Grapple
- Grenade Dispenser
* 8x Assorted Grenades
- Ammunition Dispenser
* 12x Pistol magazines or 10x Straight/Sickle magazines or 6x Drum/Duplus magazines
or
Standard Scout Equipment
- Personal Dataslate
- Rebreather Mask w/ 6 Hour Air Supply
- Dust Goggles / UV Protected, Non-Reflective Surface
- Position Marking Vox Beacons
- ChemLights
- Combat Rations
- FlexSteel Cord (100 ft) w/ Arrestor Gear and Mag-Grapple
- Grenade Bandolier
* 8x Assorted Grenades
- Ammunition Pouches
* 12x Pistol magazines or 10x Straight/Sickle magazines or 6x Drum/Duplus magazines
Addional Equipment:
Sergeants
Mk. 10f 'Hells Teeth' Pattern Chain Sword
Auspex Scanner
Underbarrel Grenade Launcher (Bolter Only)
Power Weapon (Limited Availablity)
Tactical Marines
Flamer or Plasma Gun or Melta Gun (replaces bolter)
Auspex
Assault Marines
<Restriction> Mk. 3 Bolt Pistol Only
Mk. 10f 'Hells Teeth' Pattern Chain Sword
2x Blind Grenades
1x Melta Bomb
Jump Pack
Devastaor Marines
<Restriction> Mk. 3 Bolt Pistol Only
Heavy Bolter or Plasma Cannon or Missile Launcher or Las-Cannon
Scouts
Auspex Scanner
Sniper Rifle or Combat Shotgun (replaces primary weapon)
Equipment Options
M40 Tactical Scope
Auspex Scanner
Blind Grenades
Smoke Grenades (Red, Blue, Green, White or Black)
Melta Bombs
'Hellfire' Bolter Rounds (Limited Availablility)
'Stalker' Silenced Bolter Rounds (Limited Availablility)
'Kraken' Penetrator Bolter Rounds (Limited Availablility)
Solid Slug Shotgun Shells
Buck Shot Shotgun Shells
Baton Shotgun Shells
Frag Shotgun Shells
Breaching Shotgun Shells
All specialist equipment must be cleared by the companies Tech-marine before use. Addional specialist equipment may be issued as required by mission parameters.
Veterans may be armed with power weapons and specialist equipment as standard. Veterans loadouts to be cleared by staff.